So it’s only my second ‘trip’ since 1998, with the first time since being 4-20 weekend to Austin Texas. The purpose was for a multitude or reasons, primarily to scout the scene, to offer ‘tribute’ gifts to Mr Joe and Kill Tony staff and regulars, and to sign up for the show. That show just aired last night, with another few weeks of ‘delay’ for the show to finish up a ‘spring’ tour until the end of the month. I thought this time should be easier and more enjoyable, now that I have some kind of ‘bearings’ about the scene. It’s why my return trip will include only the best parts of the first trip, if I can help it that is.
Like before I spent a few hours working to ‘pack’ my personal bag, which, like before tends to push mazimum density, meaning often times I’ll ‘drop’ items I no longer need on the way. The ‘trick’ to TSA and Frontier Baggage limits is fit it all into your pocket or person as these don’t count as ‘baggage’. Taking a very small ‘extra’ bag allows all this ‘extra’ gear to be easily carried or stashed. I’ll wear my clothes for the 4 day weekend, removing ones early on, so I’ll have fresh reserve on hand. This means I have one design per day and possible an acts worth of shirts if I refresh that first 3 minute set from Comedy WOrks.
Food, and lack of funds means I’ll have to bring enough rations to survive, hopefully comfortably, but as it is with wilderness camping, urban and suburban camping get lighter each and every day, as ‘food’ aka ‘fuel, is consumed. 12 Clif bars and a few pockets full of breakfast fig bars should be plenty to survive. I’ll have tobacco, and with luck some spare change for a coffee and ‘table space’ at Buzz Mill, while I wait for evening to roll around. A day bus pass means I can hope over to 6th street then return to the suburbs easily, and sub urban camping is often a LOT easier to do in full on stealth mode, where as urban camping (in city ) you’re more ‘looked over’ or ‘ignored’ but seen none the less.
Sunday and Monday are the primary ‘targets’ to simply sign up ‘again’ for the Comedy Mothership Open Mics opportunities. I know Buzz Mill has different ‘offerings’ and the Creek and the Cave have late night (10 pm) mics out back in the smoking ‘area’ or patio. Most every place is feed with food trucks, helping to bypass any health code regulations, and this means it’s possible to find a cool person willing to trade for any food I might like, but for only 3 nights, I’m sure the food I have packed will be plenty. Coffee and tobacco become the only ‘real’ concerns after that. As long as I have bus fair into Austin, I should be ok. I also accept this is only trip two, and it’s always the third trip that is the ‘charm’, which is also paid for and booked for Monday morning the 27th, the ‘next’ day for Kill Tony opportunity.
So I hucked it as hard as I could, for now. First I was ready to book flight for May 6th Kill Tony to learn it and others have been cancelled. So I went ahead and booked a flight for the 27th, and after around $150 investment in merchandise, I also found cheap in and out 5-18 thru 5-21. All in all the three flights cost less than my first ‘initial’ scouting trip to Austin 4-20-24 weekend. I accept the ‘urban camping’ reality, and will do my best to avoid all the chaos that I can, but I feel it’s mandatory to continue to apply, register for Sunday and Monday Open Mics at The Comedy Mothership. Also Mitzi’s not open Sunday or Monday, so here is hoping Ms Alana works Saturday as well, as she’s my primary purpose in an early visit, sans Kill Tony.
I got most of the patches made, with exception of anything ‘new’, since my HP printer decided to stop functioning. Pay to use is such a scam and maybe I can buy separate ink cartridges to circumvent the ‘scam’, but for now it’s re-use of older HTV prints, just to get by. I got the 12 beanies, and sadly only 2, and not the expected 10 Trucker Hats. One of those ADD, of course I read it wrong. I decided to invest in velcro tape, so I hope it’ll be strong enough to work with both hats and also all the patches, for any and all applications. That ‘test’ has to wait until Monday, when the Amazon is scheduled to deliver. A Couple Hats, a few beanies, and a grip of patches, as well as the ‘free’ stickers to print. That might also include the HTS printouts, for faster and easier patch creation in the future. For now it’s a one of a kind hand made design for the most part, but when I get printing done, I’ll have a few grips more.
I anticipate buying the month go wild pass at end of the month, for the return and 4 Monday in Tuesday/Wednesday outs for June. All but the last week is ‘open’ for using the ‘Go Wild’ pass, which sets me back $150 + $15 per flight. $270 in all, not including bus fare. Still it’s good to both have something to look forward sooner than end of the month, as well as hope to find happy ‘terms’ with Ms Alana, in how we might help each other out. She mentioned wanting to move up here, and I could surely help with that, and maybe she’ll help with the merchandise and ‘business’ side of things. Going on a non Kill Tony week shows I’m more than just a KT fan, but also hoping to meet other comedians, maybe even secure some couch or floor space.
Since I’ve done this trip once already, I hope this second and third trip go even smoother. I know better than to take any extra baggage, since it’s not allowed in clubs, and there isn’t ‘yet’ a convenient work around for storage of needed items for ‘survival’. Weather is reasonably warm and food isn’t usually an issue, especially knowing how much I need in a day to ‘get by’. A couple pockets full of Clif Bars will surely work well enough to make it there and back without much in the way of hunger suffering. Less is more, and aside form needed items, I plan on taking as little as humanly possible.
I know that the Wal Mart seems the only convenient place to buy books of matches, and with stickers, that covers all necessary items for the trip, other than rolling papers and tobacco. I only save around $5 per pouch, but having that as a ‘target’ means I will plan to cut down all smoking, maybe only buying one more pouch before leaving on the 18th in the early AM. I didn’t bother with paying for seat selection, since money is very very tight, but for now it’s at least something (2 times) to look forward to. The goal is both to meet ‘cool’ people and to earn the money back for the trips and maybe enough for the Go Wild Pass for next month. I’ll have to do more specific research, but having found the 24 hour Buzz Mill, and knowing the other ‘scheduled’ events, means it’ll be a ‘slow’ Saturday, until Mitzi’s opens, and hopefully Ms Alana will be present for my visit.
Sunday and Monday are both The Comedy Mothership open mics, and as I recall The Creek and the Cave has mics most nights at 10 pm, which I suppose will be my secondary location to hang off hours. I figure the walk to Riverside, where Buzz Mill is located, should offer a lot of options for urban camping if needed. Many of the folks I met were either homeless or visiting, but a couple known ‘locals’ might hep expedite the whole couch surfing experience. I’m sure with the right motivation, it might even be free and better yet, offering rides and or performance spots during my 3.5 day’s visiting. I know from experience that the Frontier terminal is closed at night, so plans are just to bus there early as I can with 7 am being more than early enough to cruise through the TSA on route back home to Boulder.
For now, it’s just another round of planning and preparation, with little more to do than bide my time until two weeks from today, when I should be in Austin for my second ‘comedian work’ trip. Eventually I need to figure out how to legally register this and report it to SSI, since a lot of my business costs should be covered or able to ‘write off’, especially since my ‘work clothes’ doubles as cash merchandise to sell. MHP put me in the written off category, so we’ll see how long it takes for them to pull their collective heads out of their self proclaimed ‘broken system’, even though we all know when it’s that big, it’s ‘broken’ on purpose. Can’t fix stupid, especially when it’s pompous smugness hold itself high above judgement.
I should have known how the session would go, had I examined this first ‘take’ of the pretension and smugness of my “Therapist”, assigned to me by Mental Health Partners of Boulder. I was long ago discharged after months of problems with my second case manager, and others in the system. I hadn’t seen my doctor in person since before the first COVID Lock Down in 2020, so when I set an appointment I was surprised that it wasn’t at the clinic, but at Mental Health Partners ‘health’ department. Before my appointment I was basically ambushed by MHP employees Jody and my first assigned ‘case manager’. This was in November of 2023.
I wasn’t ‘seen’ except during the typical ‘ambush’ when visiting my Doctor. Being ignored of the simplest of requests, like eye glasses voucher and help with taxes, as I was many years delinquint on federal and even longer on state taxes, all of which would likely offer a return and a little help in my half of poverty level existence. I had to force the issue with my then case manager, just to get approved for ‘Therapy’, something I’d sought in my earlier relations with MHP, but continuously put on a multi-year waiting list.
My most recent case manager, i learned, is equally unable to provide even the simplest of requests, made originally back in January or February, during our first email and video meeting. I again, mentioned most my needs could be handled by email as she and all the other MHP case managers have far too many clients to provide any actual ‘help’. If they had a case load of 150 people, with only 20 days in average work days per month, that only allowd to give 7.5 patients an hour. This is just not a feasible ammount of time, and it wasn’t until my case manager Dawn informed me that she had over 175 clients in her case load.
It’s no wonder, but I mean, the simplest of requests continued to go ignored, when a simple email with an attached approved voucher for eyeglasses seems like a 5 minute job. In over 6 months of having medicaid paying MHP as my provider, and all I ever got that ‘helped’ was an email about free tax help. IO was subsequently again ignored for more than 6 weeks, and never got the help to complete this simple request beginning 6 months prior. It’s no doubt a total fraud, charging medicaid for services never rendered, not to mention the attempt to manipulate me back into the system, with a promise of the Manager of Case Managers Jody.
After being repeatedly lied to and manipulated, often by making changes in my life (phone) without my request nor CONSENT. Many times either my ‘Therapist’ or ‘Case Manager’ shared my information with some invisible ‘team’ and THEY decided what to do ‘for me’, without even an email to verify or request CONSENT. I’ve had a harder times dealing with things these past 6 months, and that’s while medicaid continues to pay MHP for services, never once rendered, save for the ‘so called’ therapy. That’s the ‘lady’ who’s smugness I had to ignore just to get through the session. Yeah I know, I was fed up with MHP before I allowed to be again enrolled in a facade of community well being, when it was THEM who caused me the most harm.
The truth always comes out, in the simplest of ways. The Title of the video is a quote from said ‘Therapist’ during my most recent session, 5-2-24. I’m still waiting for the YouTube ‘private’ video to generate the transcripts, just to better study the situation. Had I know then what I know now, I would have recorded ever single interaction with MHP, just to at least validate all that I experienced as fact and truth and not just emotion.
Well crap. Turns out my settings during the recording didn’t record my mic or input, but when transcripts are done at least I’ll have ‘her’ side of the story in print.
I learned at an early age that growing up people regularly called me ‘weird’, but it wasn’t until my ‘weird’ friends called me ‘weird’ I knew it was a compliment. Austin is one of those ‘weird’ places that Attracts ‘weirdos’, who accept the compliment without being offended.
“When the going gets weird, the weird turn pro.” ~Hunter S. Thompson then the #ProfessionallyWeird go to #Austin.
I realize it must have been ‘weird’ for the folks at Comedy Works, when I show up and before I even perform 2 minutes, i already have merchandise and a 2 minute introduction to a one hour special, featuring my ‘Joke’ #TshirtSlogansSUCK! brand. It was equally weird for me to meet people who called themselves comedians, and didn’t even have stickers and merchandise. Growing up as a musician in bands, it was a widely known rule that if you didn’t have merchandise and free promotional stickers etc., you weren’t in the Music Business, you were just making noise. Some comics maybe funny, but without some kind of merchandise, you’re not in show BUSINESS, you’re all show and no business. If you got no business being on stage, what the hell are you trying to say? They may be funny, but I’m not trying to be ‘THAT KIND’ of funny. It’s just the difference between a Professional Comedian and a Comic.
I can’t compare that to the so called ‘Comics’ who don’t even have stickers or performances in some kind of ‘archive’. If you ever ‘make it big’ the new fans will surely want to see how it happened and the process it takes to get name recognition and visibility. During my first four months in the Comedy Works New Talent Night Pool, I must have met a few hundred people, with maybe a handful of actual Comedians, with shirts and CDs and all the business. I call it the ‘Funny Business’ because I’m LySDexic with a non-profit. T-shirt Slogans SUCK! What a joke.
Today being May 1st, I again invested money into some kind of promotional and or merchandise. My first trip to Austin was only burdened by the weight of around 50 T-shirts. I felt it was my best way to show tribute to the ‘new scene’ and the people that made it happen. I figure I gifted more shirts than I sold, but mostly to both lighten my load and to accept it as an investment in some kind of future return. I normally aim for one half of the market value or better, just to be the affordable option. Instead of buying 50 shirts, 10 of each size, I decided to make Trucker Hats, Beanies, and Patches for ‘sale’ and as always, stickers as promotional fun give away items to potential fans. Emphasis on the POT.
I think it was around $120 I spent on 10 hats, 12 beanies, and 60 Patches, with 25 sheets of vinyl sticker paper for up to 700+ fun size and match book size stickers. The other investment might come soon, in a monthly Frontier flight pass, allowing for $15 flights one way for 30 days. A single round trip is around $150, so it’s definitely a worthy investment. It also allows for quick return trips to and from Austin, with best option being in on Monday and out on Tues or Wednesday, depending on the situation. I want to visit Mitzi’s when I can, at least once more, because the $62 + Takes on a night in a crap motel is more than the two flights there and back, so both savings happen and also a feeling of ‘regularity’. Sadly they aren’t open on Sunday and Monday nights, so an extra night of ‘Urban Camping’ seems manageable.
^Hats, Patches, & Stickers ^
^Beanies Patches^
After meeting a comedian with ‘real’ hustle, I saw her hats were selling at a $40 price point, same as a single sided T-shirt at Mothership or other comedians. I figure with prices being about same for my investment, Hats, Beanies, and Patches are a LOT lighter, and easier to ‘carry’ without need for a bag per say. Sure 60 patches isn’t a lot but when stacked along with 700+ Stickers, Matchbooks, etc, it can get thick around the middle so to speak. The best part of all of these items is the ease to carry in cargo pants or shorts, and the Iron On Patches at $5 each could easily afford a few trips back and forth from Boulder to Austin. The primary goal is to make enough to afford the trips without too much hardship on me.
It’s not until Friday, so I got time to work out more ‘details’ with higher resolution images for top resolution prints, patches, hats, etc. I’m of the old school physical ‘cut and paste’ mentality, so once I have the patches in hand, I’ll work on scaling a good layout as to fit as many designs on a single HTV sheet. I figure at an average of 2″x3″ I’ll have to rotate a row to best fit on an 8.5″x11″ print, since four 2″ wont fit easily with borders to cut around. That’s where the ‘actual’ size of the patches vs the ‘listed dimensions’ need to be seen first. Once I get the sizes dialed in it’s a simple master print to then ‘photo copy’ or other wise print out. The hardest part for me is deciding and committing a design to a specific product, but to first make all the patches, then decide which designs are best for hats and beanies comes next. I also imagine some way to ‘tag’ the hats with a TSS Official logo in some way. A hat or beanie with ‘plain’ logo can always be coveredSuggested Reading List or added to with a patch.
If I can at least triple my profits, I’ll pay for the merchandise investment AND the flight pass and a few trips back ad forth. Once I find a good ‘system’ I’ll be able to repeat as necessary, spending 1/3 of my income to rent and the other 1/3 into my Professional Weirdness. I figure it’s almost too coincidental that a ‘weirdo’ like me would find that the Weirdo capital of Texas and I seem to jive pretty well, even with it being in one of the least progressive sates in the US. The HST quote and my ‘tag’ is almost as perfect as you can get, without actually planning it. All those ‘matching’ coincidences only help encourage the importance of it all.
“The best laid plans …” Yada yada yada
Update 5,5,2024 SO i ADD’d my order, and thought the ‘5 panel’ Trucker hats were a 5-pack, meaning I only got 2 and not 10. Also, HP printer glitched out because they have been forcing buyers of cheap computers a service fee every month, adding on for more and more prints regardless of ink usage or dpi of images printed out. LSS, I had to make do with what I had, and it worked as well as I might have done otherwise. Out of the 60 patches? Maybe I ADD’d that too and only bought 3 packs of 15? Still, all but five are ‘merchandise-able’. I also ordered heavy duty velco ‘tape’ hoping with the hot iron press it might stick good enough to use as a patch holder, meaning one hat could be many different hats, depending on the patch. Including the tape as an option makes the most sense, as some might want the ‘Iron-On’ patch? For now I made the Poke Smot Doobie Man Flags and Tye-Dyed doobie man patch designs.
I pressed 6 of the 12 beanies with patches. One I used to ‘test’ the HTV directly on the hat, and after it’s stretched out, it doesn’t look ‘bad’ just weathered, and the patches are pretty solid it seems. Having the embroidered ‘trim’ on the patches encourages a future alternative, in some type of paint on or roll on heat activated ‘glue’ for fabrics. Not only could I use this to increase the ‘grip’ of the iron on patch, but also to make patches out of anything with an image, and a brand to promote. Getting ‘help’ will only expedite the opportunities. I figure with only 2 hats, as long as the velcro ‘holds’ and beyond belief grips the hat to allow for patch changes, it’s already increased in value, and with 7 or more patch options, it offers a four in one cap for $40. Four ‘vecro’ patches and one ‘patch hat’. Same with 6 beanies left.
I also have two military type day packs that also have velcro as a way to change out patches. I only intend to take my smallest ‘man purse’ with as little as possible. I have doubt that a beanie hat would be a big seller in Austin, but you never know? Could be a common College or ‘school’ style, spending days in cold or air conditioned rooms? Comedy Clubs are commonly known to be on the colder side of ‘room temperature’. Also might be a great late night addition to a pocket, allowing the cooler nights to remain at bay? It’s more of a ‘Boulder’ product line, and actually something I wanted for my self. Same with the Patches, and again with my not so very savy business model, it’s more to show the business more than make money. If you show you know business you don’t have to say anything.
So with little going on here in Boulder, on a rainy and eveny still snowy day, thank goodness I’m stuck inside with only my computers to keep me entertained. I recently blogged how playing video games definitely can be healthy, as it occupies my attention that might otherwise be spent smoking tobacco and weed, drinking coffee, and clicking though YouTube rabbit holes. Instead I return, once again, to the Wasteland of Fallout 3.
Any gamer worth their salt understands that the beginning ‘tutorial’ can be easily skipped, as it’s primary purpose is to walk the user through the user interface, meaning keyboard or controller functions in the game. Things like moving, both body and head to see. Scavenging items, repairing items, picking up and using weapons, etc. In Fallout 3, my best time is around the 13 minute mark, knowing that anything ‘missed’ (outside of the medicine bobble head) can be changed or modified before leaving the vault entirely, when the game begins for real. (save often)
In a ‘normal’ or ‘vanilla’ way of playing the game it is essentially arranged as would a ‘choose your own adventure’ might be, but with a lot of RPG aspects included. Every decision can and does affect the overall story potential. Some things you just can’t do, and with different game strategies, there are in many ways, unlimited ‘stories’ that you can ‘write’ though your decision, both in dialog options as well as game changing events. For example, if you never meet burke you can talk to a lady and con her out of 400 or more caps, the game currency. If you instead do not visit her, and disarm the bomb, without killing burke before hand (with or without the sherrif’s death), the game become riddled with ‘random’ attacks by men hired to take you out by burke, almost always a trio of mercenaries.
Understanding that the DLC’s are additional ‘sub-stories’ in the game, except for the ‘Broken Steel’ which expands upon the main story line. Mothership Zeta, Point Lookout, The Pitt, and Operation:Anchorage are all essentially ‘stand alone’ ‘worlds’ that have no impact on the main story line, excepting for caps and weapons you might obtain from these DLC expansions. Companions that are part of the ‘main’ game or story line, are not permitted into these ‘expansion’ DLC worlds, as they are in the main and Broken Steel parts of the game.
For my, and my ADD, I mostly enjoy the mental stimulation of creating a ‘back story’ that is different than the ‘main’ story line given in the game. For example, when any ‘normal’ character to escape the vault, most will scavenge or loot as much as they can carry, as upon release, caps become the ‘bottle neck’ of progress. A ‘normal’ gamer is expected to spend countless hours killing and looting, just to get a grasp of the ‘best’ items available. But what if your ‘Dad’ knew all along that after your 18th birthday, he would again return to his work to save humanity, trusting you had the safest and most educated upbringing, that would also prepare you to better survive outside. What if he knew that ‘caps’ were the currency, and for a present he gifted you not only 100,000 caps, but the drawing of how to manufacture your very own ‘caps’ once you escaped to the outside.
Here is where the first potential ‘divide’ or fork in the road or multiple choice option that will steer the course of the game. Take the books you read to improve your knowledge and skill points. What if your Dad had you read these every day until you were 18 years old? This means you might have read everyone one of the ‘skill books’ 50-100 times in the 12 years or more of your school education days. These two factors alone would drastically change the beginning of the game, making the scavenging and ‘grinding’ aspect out of the game, focusing more on story arc decisions, and over all character arc ‘credentials’.
Next, but before leaving the vault, we review the common console commands :
Common
player.setav speedmult 100
Controls player speed. 100 is default.
player.additem 000D83BF 10
Adds items to inventory.
player.placeatme 000D83BF 1
Places something next to the player.
killall
Kills all.
resurrect
Brings back to life.
disable
Diables object.
coc PentagonStart
Transports to a specific cell.
tgm
God mode.
tai
Turns AI on or off.
tcai
Turns combat AI on or off.
set gamehour to 800
Set the time in the game.
Next, who and why is the character? What traits do they have before leaving Vault 101? player.addperk <variable> – add a perk or trait.
Examples
player.addperk 00058fdf – add Power Armor Training player.forceav guns 100 – set Guns, energy weapons, melee weapons, (etc.) to 100, the maximum player.modav intelligence -5 – lower Intelligence by 5 (minimum 1) player.rewardKarma -1000 – remove 1,000 Karma player.setav carryweight 5000 Sets player’s max Carry Weight to 5000.
Stats and Character Manipulation
player.damageactorvalue <variable> <amount> – Give damage with specified value. Ex. “player.damageactorvalue health 20” will remove 20 HP. Note that negative values will not heal you. player.setscale <scale> – set player scale; 1.0 is default; 0.95 is smaller, 1.1 is big, 10.0 is huge (not recommended to use indoors). The higher your scale is, the faster you run and the stronger you hit. Smaller scales do the opposite. player.getav <variable> – read out an actor value, for instance karma, intelligence or smallguns. player.setav <variable> <amount> – set an actor value to a specific amount, for instance health, intelligence or smallguns. player.modav <variable> <amount> – modify an actor value; the value will max out at its normal maximum value (100 for skills, 85 for resistances, 10 for S.P.E.C.I.A.L., etc.). A negative number lowers the variable.
Note: modav adjusts the value up or down by the specified amount, and changes are relative to the current value. For example, if your Carry Weight is 500, player.modav carryweight 150 will set it to 650 (500+150), while player.modav carryweight -150 will lower it to 350 (500-150).
player.forceav <variable> <amount> – set a value player.addperk <variable> – add a perk or trait player.removeperk <variable> – remove a perk/trait
more detail below
Below are what we reckon to be the best and most useful console commands to use in Fallout 3:
tgm – Gives you you god mode as well as unlimited ammo and carrying capacity
tdm – Gives you god mode but no unlimited ammo and carrying capacity
tfc – Turns free camera on or off (useful for taking screenshots)
tm – Toggle menus and UI elements on and off
tmm 1 – Have all map markers revealed on the map (using 0 will remove them)
tcl – Enable or disable noclip
coc (cell ID) – Teleport to a specific location. Cell IDs can be found on the Fallout Wiki
kill – Kills the NPC whose ID you have selected by clicking on them
killall – Immediately kill every NPC in the vicinity (including friendly NPCs)
tdetect – Turn on or off AI player detection
tcai – Turn combat AI on or off
pushactoraway (Actor ID) (Amount) – Cause an NPC to be pushed by a certain force and go into a ragdoll state
fov (Amount) – Change your field of view. 75 is default
sgtm (Amount) – Alters the global time speed. 1 is the default value
resetquest (Quest ID) – Your current quest will be removed. Quest IDs can be found on the Fallout Wiki
movetoqt – Teleport to your current quest marker
completequest (Quest ID) – Complete current quest
caqs – Completes all quests without ending the game
setstage (Quest ID) (Quest stage number) – Progress to a certain point in a given quest
player.setweaponhealthperc (0-100) – Sets your equipped weapon health to a specific percentage
player.additem (Item ID) (Amount) – Give yourself the desired number of any item. Item IDs can be found on theFallout Wiki
player.removeitem (Item ID) (Amount) – Remove the desired number of any item from your inventory
setownership (Item ID) – Change the ownership of any bed or container to you. Get the Item ID by clicking on the bed or container when in the console
unlock (ID) – Unlock any terminal, safe or door. Click on what you want to unlock for the item ID to appear in the console command menu
setpccanusepowerarmor 1 – Unlock the ability to wear Power Armour without having to go through the training
player.showinventory – Shows the Item ID of every item in your inventory
rewardkarma (Amount) – Add or subtract from your Karma by using positive or negative numbers
player.setscale (Amount) – Adjusts player size. 1 is the default. Your size does not affect fall damage
player.modav (Skill) (Amount) – Improve or detract your skill level – eg player.modav speech 50 (adds 50 to your Speech skill)
player.advlevel – Go up a level but without any Experience Points
player.rewardxp (Amount) – Receive a specified amount of XP
player.setlevel (Amount) – Set your level
showracemenu – Opens the race editor to change your race
showbarbermenu – Opens the hair selection menu
shownamemenu – Opens the name menu
showplasticsurgeonmenu – Alter your appearance
player.agerace (Value) – Change your character’s age state. -1 is a child, 1 is an adult and 2 is an elderly person
player.addperk (Perk ID) – Unlock a specific perk or trait. You can find them all listed on the Fallout Wiki
player.removeperk (Perk ID) – Remove a specific perk or trait
sexchange – Change your character’s sex
player.setspeedmult (Amount) – Change your movement speed by a multiplier. 100 is the default value
Last but not least, some of my prefered items and their relative console ID #.
few ‘consumables’ are needed to console in but here’s a short list
tmm 1 – Fully activates all Pip-Boymap markers, making them both visible on the map and available as fast travel destinations. Note, however, that it does not update the “locations discovered” statistic in the Pip-Boy 3000.
tfow – Toggles fog-of-war in the Pip-Boy local map.
tgm – Toggles “god mode” which gives the player invincibility to damage, radiation and oxygen underwater. It also gives unlimited ammo, carrying capacity and AP (reloading does use AP with some weapons) and stops item degradation.
tdm -Fallout New Vegas Only- Toggles “demi-god” mode which gives invincibility to damage but not unlimited ammo, almost like god mode
tcl – Toggles clipping, which enables the player to move in any direction, including through solid objects and/or empty space. (A.K.A. “noclip”). It allows you to “fly” over an area and view it or get unstuck from a location.
killall – Kills all NPCs and creatures in the area.
coc <cell edid> – Teleports the player to the specified cell.
scof <filename> – Writes console output to the specified file.
bat <filename> – Executes specified list of commands as defined by a text file (.txt)
cls – Clear console texts. Similar to Command Prompt’s command.
QUEST CONSOLE COMMANDS
movetoqt – move player to current quest target
showquestlog – show the quest log, everything the player has encountered and done
getqc <base id> – checks if the current quest is complete. if true = 1 false = 0
resetquest <base id> – reset quest
sqs <base id> – list all quest objective levels (stages). Use with setstage.
getstage <base id> – gets the objective level of a quest.
setstage <base id> <Quest Objective> – sets a quest to an objective level. Useful for resetting bugged scripts
CompleteAllObjectives <base id> – sets all currently obtained objectives for the quest to a completed status. Useful for bypassing a bugged or broken objective
sqt – list current quest targets
sqv <base id> – list quest variables
set <“base id”.variable> to – change quest variable to value NOTE: Requires quotes around the base id of the quest but they are not needed if the quest ID is used instead.
Example: In New Vegas, set “000E61A5”.MetRangerAndy to 1 will fix Raul’s quest if you’ve already spoken to Ranger Andy before you recruit him.
While set VMS29a.PacerEncounter to 1 will have Gloria respond as if Pacer visited during Birds of a Feather and was dealt with peacefully.
saq – start all quests
caqs – Completes all stages of all quests, even quests you have not taken on, basically completely wiping out all quests of the game and completing the game without ending the game.
SetQuestObject – setquestobject <formid> <1> will set the NPC or item to quest object or not (1 is, 0 not)
___
deeper dive into armor, weapons, ammo, and ‘weightless’ currency after caps and bobbypins.
I’m already distracted and I haven’t even covered the first, most basic console commands to use in an easy way, maybe because all of that was in the first or most recent blog, yet I’d forgotten about the Stealth Armor and Samuri Sword options, as legitimate and very sneaky options, especially when playing solo, without companions. They are not the most stealthy of attackers, but more useful in a hack and slash scenario.
As per ‘glasses, these are my preferred options as they also add to character abilities
Megaton: Lucas Simms’ house, on the desk in the bedroom (the door to the immediate left at the top of stairs) on the second floor. His house is directly to the right when entering Megaton.
Rivet City: Science lab, downstairs on one of the tables in the center of the lab, next to the lockers. The science lab can be reached through the midship deck or upper deck.
Evergreen Mills: Bazaar, in a dark cave/nook in the corner of the room to the right of Smiling Jack. Jump over the workbench, it’s on the rightmost shelves.
Raven Rock: On the right desk in Colonel Autumn’s bedroom: after passing the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left door.
WKML Broadcast Station: Sealed cistern, the sewer (manhole cover) behind the station. The manhole cover is tucked into the rocks. Southwest of southernmost tower, below the cliff. (See page for image)
Dunwich Building: Go through the Dunwich Building, go through the Forsaken Dunwich Ruins and go to the virulent underchambers (where one can also destroy the Krivbeknih.) Upon exiting the virulent underchambers to the Dunwich Building, it will be in the center of a room, right next to the exit to Dunwich Building mixed in with some cans and bottles (metallic room).
Vault 106: After entering the Vault, move downstairs and enter the living quarters. Once in the living quarters take a left, cross the small bridge in the atrium, then take a right and enter the second door on the left. Follow this hall to the end, kill the insane survivor and cross the room to where the bobblehead is located.
National Guard depot: National Guard armory, sitting on a shelf in the sealed storage room in the basement. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the depot training wing and depot offices.
Rockopolis: An unmarked location due west of Smith Casey’s garage and due north of Girdershade. The entrance (a large boulder) is below a party banner that is lit up at night. The bobblehead is next to Argyle‘s body.
00038958
Beginning with SPECIAL, a smilple ‘command’ in the console can set these to any desired value. player.modav Strength 10 is base example. Next a simple ‘code’ for the console is player.additem 0000000F 100000 adds 100k of ‘caps’. Weapon of choice is the scoped 44 Magnum handgun, which doesn’t require a lot of strength.
Scoped .44 Magnum
0000434D
Lucky Shades
000CB54B
Lyons’ Pride Power Armor
00061A73
Roving Trader Hat
00078648
Roving Trader Outfit
0002B385
Scientist Outfit
000340D9
Sexy Sleepwear
000340E6
Shady Hat
0007C17D
Sheriff’s Duster
00020429
Sheriff’s Hat
0002DD80
Tesla Armor
0006B464
Tesla Armor
0008F571
Tesla Helmet
0006B465
.44 Round Magnum
0002937E
10mm Round
00004241
Once all that is typed in and ready, it’s time for the ‘vault escape’. All in all, including writing all this out, it’s taking about an hour just to ‘start’ the game, but it saves a lot of walking across the entire map just to get items.
The next ‘deep’ phase of nerding out is learning all the different ‘locations’ as to ‘discover’ places I already know I want to travel to, but because most game ‘throttle’ a players game to a worm pace, normally this means spending hours walking across the map, just to get to a location where a companion or item or quest awaits. tmm 1 reveals them all while tmm 0
hides them all, but here’s where the challenge becomes a reality. Some places or locations you only have to go to once, so it’s easiest to just reveal them all them use normal interface to fast travel, turning them off once that’s done, which helps reduce any ‘map clutter’. This way, the hope is to complete the first parts super fast, then to ‘walk to’ the locations that are used more often than not.
Below are the lists of item codes for use in the Fallout 3 command console. These will allow players to spawn weapons, armor, and other miscellaneous items with the player.additem cheat.
These are the known codes for the various armors that can be found and equipped in Fallout 3. To add them to your inventory, open the command console (~) and type player.additem followed by the item code, the quantity you want and the condition you want it in. For example, to add one set of Combat Armor in perfect condition, you would type:
player.additem 00020420 1 100
ARMOR ITEM CODES
Advanced Radiation Suit
0003307A
All-Purpose Science Suit
000CB605
Apocalypse Gladiator Armor
000CB5F6
Apocalypse Gladiator Helmet
000CB5F7
Armored Vault 101 Jumpsuit
00034121
Armored Vault 101 Jumpsuit
0006C587
Army Power Armor
00061A72
Athlete of the Wastes Outfit
000340FB
Ballcap with Glasses
00028FFA
Bandana
00073D57
Biker Goggles
0009B188
BirthSkirt
0007CFF0
Blast Off Helmet
0007494C
Blast Off Pajamas
0005B6EA
Boogeyman’s Hood
0008F775
Brahmin-Skin Outfit
00018DE5
Brotherhood of Steel Powered Armor
00075203
Brotherhood of Steel Powered Helmet
00075201
Brotherhood Power Armor
00075201
Brotherhood Power Helmet
00075203
Brotherhood Scribe Robe
000854CF
Button’s Wig
0008A6DD
Child Blastoff Helmet
0007C109
Chinese Commando Hat
00078646
Chinese Jumpsuit
000340D2
Colonel Autumn’s Uniform
0005157E
Combat Armor
00020420
Combat Helmet
00020426
Commando Armor
000CB544
Composite Recon Armor
000CB5FA
Composite Recon Helmet
000CB5FB
Crow’s Eyebot Helmet
000B17A0
Crow’s Eyebot Helmet
000B17A0
Dad’s Wasteland Outfit
00079F09
Defender Armor
000CB543
Dirty Chinese Jumpsuit
000340D3
Dirty Chinese Jumpsuit
000CB603
Dirty Pre-War Businesswear
0005C682
Dirty Pre-War Casualwear
000340CF
Dirty Pre-War Kid’s Outfit
000340C4
Dirty Pre-War Parkstroller Outfit
0005BB70
Dirty Pre-War Relaxedwear
0005BB6F
Dirty Pre-War Spring Outfit
000340D1
Dirty Pre-War Spring Outfit
00066C71
Doctor Li’s Glasses
0005C9A0
Doctor Li’s Outfit
000340DA
Elder Lyons’ Robe
00087274
Enclave Officer Hat
00078647
Enclave Officer Uniform
000340DE
Enclave Power Armor
00023B62
Enclave Power Armor
0004443E
Enclave Scientist Outfit
0001B5BD
Enclave Shocktrooper Armor
000CB5F3
Enclave Shocktrooper Helmet
000CB5F4
Environment Suit
000C09D4
Eulogy Jones’ Hat
00034126
Explorer’s Gear
000CB549
Eyebot Helmet
0004E6A0
Eyeglasses
000340FD
Ghoul Mask
0001DC1C
GlassesReadingChild
0005DC82
Grimy Pre-War Businesswear
000B1056
Hand-Me-Down Raider Armor
000CB5FE
Handyman Jumpsuit
000BF6FD
Hat of the People
000CB604
Head Wrap
00074296
Head Wrap
00074334
Head Wrap
00074335
Head Wrap
00074336
Highway Scar Armor
000CB5FF
Hockey Mask
00033598
Junior Officer Outfit
000340F9
Kid’s Ballcap with Glasses
0009B185
Kid’s Baseball Cap
000340C1
Kid’s Cave Rat Outfit
000340E4
Kid’s Murray the Mole Hat
00078643
Kid’s Party Hat
00028FF8
Kid’s Police Hat
000340E1
Lab Technician Outfit
000340D7
Leather Armor
00020423
Leather Armor
0002DC05
Leather Armor
00066C72
Leather Armor
00066C74
Ledoux’s Hockey Mask
0007401C
Lesko’s Lab Coat
000C24F9
Lincoln’s Hat
0004445B
Linden’s Outcast Power Armor
00070877
Lucky Shades
000CB54B
Lyons’ Pride Power Armor
00061A73
MacCready’s Helmet
0002D11B
Makeshift Gas Mask
000C111A
Maple’s Garb
0005A6CA
Mayor MacCready’s Outfit
000340E7
Merc Adventurer Outfit
00034124
Merc Charmer Outfit
00034122
Merc Charmer Outfit
000CB606
Merc Cruiser Outfit
000C5D34
Merc Cruiser Outfit
000CB60B
Merc Grunt Outfit
000A3045
Merc Grunt Outfit
000CB60A
Merc Troublemaker Outfit
00034123
Merc Veteran Outfit
0008C83C
Metal Armor
0003307F
Metal Helmet
00033080
Modified Utility Jumpsuit
0007C17C
Motorcycle Helmet
0009B186
Mysterious Stranger Hat
0006B467
Mysterious Stranger Outfit
0006696D
Naughty Nightwear
000C8E07
Oasis Druid Hood
0009B18A
Oasis Exile Hood
000C942D
Oasis Robe
000340E8
Oasis Villager Robe
000340E9
Outcast Power Armor
00060C70
Outcast Power Helmet
00060C72
Outcast Recon Helmet
000645ED
Party Hat
00050E44
Party HatStanley
000B75E2
Pint-Sized Slasher Mask
000340FC
Pip-Boy 3000
00015038
Pip-Boy 3000
000236D8
Pip-Boy Glove
00025B83
Police Hat
000AB491
Poplar’s Hood
0005A6CB
Power Armor
00014E13
Power Armor
00025083
Power Armor
00066C73
Power Helmet
00014C08
Power-Suit Armor
000CB60C
Pre-War Baseball Cap
00028FF9
Pre-War Bonnet
000340CD
Pre-War Casualwear
0001EA6D
Pre-War Casualwear
000CB60D
Pre-War Hat
000340C8
Pre-War Kid’s Outfit
000340C3
Pre-War Outfit and Watch
0008198C
Pre-War Outfit and Watch
000ABBE2
Pre-War Parkstroller Outfit
0005BB66
Pre-War Parkstroller Outfit
000CB60F
Pre-War Relaxedwear
0005BB63
Pre-War Spring Outfit
000340D0
Prototype Medic Power Armor
0007836E
Pyro Helmet
000CB600
Radiation Suit
00033078
Ragamuffin Outfit
000340F8
Ragamuffin Tophat
00074950
Raider Arclight Helmet
00078644
Raider Badlands Armor
0003307D
Raider Blastmaster Armor
0003307E
Raider Blastmaster Helmet
0005B6E8
Raider Painspike Armor
0002042F
Raider Psycho-Tic Helmet
00020432
Raider Sadist Armor
0003307C
Raider Wastehound Helmet
00078645
Ranger Armor
00023030
Ranger Battle Armor
00023030
Ranger Battle Helmet
00034105
Recon Armor Helmet
00028EAD
Recon Armor
0003064D
Red Racer Jumpsuit
0003411B
Red’s Bandana
000340EB
Red’s Jumpsuit
000340EA
Regulator Duster
0003E54A
Rivet City Security Helmet
000239CB
Rivet City Security Uniform
000239CC
Road Rascal Leather Armor
000CB5F5
RobCo Jumpsuit
0003411A
Robo-Thor Helmet
000CB5F8
Roving Trader Hat
00078648
Roving Trader Outfit
0002B385
Scientist Outfit
000340D9
Sexy Sleepwear
000340E6
Shady Hat
0007C17D
Sharp-Dressed Raider’s Armor
000CB5FC
Shellshocked Combat Armor
000CB5EF
Shellshocked Combat Helmet
000CB5F0
Sheriff’s Duster
00020429
Sheriff’s Hat
0002DD80
Slave Collar
0002F563
Slave Collar
0003D1FE
Sleepwear
000CB60E
Stormchaser Hat
0009B189
Sunglasses
0005C99F
Surgical Mask
0003E591
T-51b Power Armor
000A6F77
T-51b Power Helmet
000A6F78
Takoma Park Little Leaguer Cap
000C72FB
Talon Combat Armor
000A6F76
Talon Combat Armor
000CB5F2
Talon Combat Helmet
000B0278
Talon Combat Helmet
000CB5F1
Talon Company Armor
000A6F76
Tenpenny Security Helmet
0005B6EB
Tenpenny Security Uniform
00034119
Tenpenny’s Suit
00096CB7
Tesla Armor
0006B464
Tesla Armor
0008F571
Tesla Helmet
0006B465
The AntAgonizer’s Costume
0003411D
The AntAgonizer’s Helmet
0003411F
The Devil’s Pigtails
000CB5FD
The Mechanist’s Costume
0003411E
The Mechanist’s Helmet
00034120
The Surgeon’s Lab Coat
000C71E1
Three Dog’s Glasses
000ACDA4
Three Dog’s Head Wrap
00073FEC
Tinted Reading Glasses
0001C295
Torcher’s Mask
000C7C4E
Tortiseshell Glasses
0005C9A1
Tunnel Snake Outfit
0002042E
Tunnel Snake Outfit
00061D98
Underwear
00089B52
Vance’s Longcoat Outfit
00083C5C
Vault 101 Child’s Jumpsuit
000340F2
Vault 101 Security Armor
0001CBDD
Vault 101 Security Helmet
0003411C
Vault 101 Utility Jumpsuit
000425BA
Vault 106 Jumpsuit
000B73F2
Vault 108 Jumpsuit
000B73F1
Vault 112 Jumpsuit
000340EF
Vault 77 Jumpsuit
000CAFBE
Vault 87 Jumpsuit
000340ED
Vault 92 Jumpsuit
000B73F3
Vault Lab Uniform
0001CBDC
Wanderer’s Leather Armor
000C7C54
Wasteland Doctor Fatigues
000340FE
Wasteland Legend Outfit
000CB609
Wasteland Scout Hat
00074952
Wasteland Scout Uniform
000340FA
Wasteland Surgeon Outfit
000340FF
Wasteland Wanderer Outfit
0001BA00
Weapons
These are the known codes for the various weapons that can be found and equipped in Fallout 3. To add them to your inventory, open the command console (~) and type player.additem followed by the item code, the quantity you want, and the condition you want it in. For example, to add one of Combat Shotgun in perfect condition, you would type:
player.additem 0003713D1 100
WEAPON CODES
.32 Pistol
0000080A
.44 magnum
00050F92
10mm Pistol
0001A334
10mm Pistol
0000434F
10mm Pistol
0006F210
10mm SMG (Sydney’s “Ultra”)
0006E7CC
10mm Sub Machine gun
00004321
A3-21’s Plasma Rifle
0006B539
Acid Spit
000B8793
Acid Spit
0006E8CE
Alien Blaster
00004322
Ant’s Sting
000C553E
Assault Rifle
0001FFEC
Baseball Bat
0000421C
BB Gun
000C0327
BB Gun
00004323
Black Bart’s Bane
0006B535
Blackhawk
000303A2
Board of Education
000C310F
Bottlecap Mine
0000433A
Brass Knuckles
00004324
Breaker
000CB546
Butch’s Toothpick
00078440
Buzzsaw
0003BC6F
Chinese Assault Rifle
00046BDD
Chinese Assault Rifle
0000080B
Chinese Officer’s Sword
0006415D
Chinese Officer’s Sword
0002B3CB
Chinese Pistol
00004325
Chinese Pistol (Zhu-Rong v418)
00060C2C
Clover’s Cleaver
000C80B8
Col. Autumn’s 10mm Pistol
0006B531
Col. Autumn’s Laser Pistol
000ABBE4
Combat Knife
00004326
Combat Knife
00064093
Combat Shotgun
0003713D
Combat Shotgun
00004327
Curse Breaker
000C80BB
Dart Gun
0000432A
Deathclaw Gauntlet
0000432B
Electrical Zap
00022FF1
Eugene
0006B538
Excalibat
000C80BC
Experimental MIRV
0003422B
Fat Man
0000432C
Fawkes’ Super Sledge
0007843F
Fire Hydrant
00021367
Firelance
000C80BA
Fisto!
000CB601
Flamer
00078C60
Flamer
0000432D
Flamer
000C58EE
Flamer
000A0C02
Flamer
0009E8DF
Flamer
0007C10B
Flamer
00039550
Frag Grenade
00004330
Frag Mine
0000433C
Frag Mine
00028172
GasTrap Dummy
000001F6
Gatling Laser
0000432E
Gatling Laser
0000432E
Hand Laser
00018B9E
Highwayman’s Friend
00078442
Hunting Rifle
00004333
Jack
000C6E5B
Knife
00004334
Laser
00050ED0
Laser
0007B23A
Laser
0007B237
Laser Pistol
000B4178
Laser Pistol
00063E8A
Laser Pistol
00004335
Laser Rifle
00074795
Laser Rifle
00004336
Law Dog
0006B532
Lead Pipe
00004337
Liberty Laser
00033FE2
LibertyPrimeWeapBomb
0005932F
Lincoln’s Repeater
0003C07A
Love Tap
000C80B9
Mesmeron
00004339
Mesmetron
000BF5A4
Minigun
0000433F
Mirelurk Bait Grenade
00030664
Miss Launcher
000B2644
Missile Launcher
00057E8F
Missile Launcher
00004340
Nail Board
000A01DD
Nail Board
00063FDC
Nuka-Grenade
00004342
O’Grady’s Peacemaker
0007843D
Occam’s Razor
000CB602
Ol’ Painless
00066C76
Plasma Grenade
00004332
Plasma Gun
0007C10C
Plasma Gun
0003954F
Plasma Mine
0000433D
Plasma Pistol
00004343
Plasma Rifle
00004344
Plunkett’s Valid Points
000CAFA9
Police Batton
00004345
Pool Cue
00004346
Power Fist
00004347
Protectron’s Gaze
000C553F
Pulse Grenade
00004331
Pulse Mine
0000433E
Radioactive Spit
00058717
Railway Rifle
00004348
Repellent Stick
0002D3B7
Reservist’s Rifle
00092966
Ripper
00004349
Rock-it launcher
0000434B
Rolling Pin
00029769
Rolling Pin
000B2943
Sawed-Off Shotgun
0000434C
Sawed-Off Shotgun
000AE8AE
Scoped .44 Magnum
0000434D
SentryBot Laser Gatling
000389AF
SentryBot Minigun
00057E8E
Shishkebab
0000434E
Shriek
0007F598
Silenced 10mm Pistol
00004350
Slasher Knife
0002869C
Sledge Hammer
00004351
Sledgehammer
00063FA2
Smuglers End (Laser Pistol)
0006B536
Sniper Rifle
00004353
Spiked Knuckels
00004354
Stabhappy
000C80BE
Super Sledge
000B0E7C
Super Sledge
00004352
Switchblade
0006407F
Switchblade
000289C3
Sydney’s 10mm “Ultra” SMG
0005DEEE
The Break
00066C77
The Kneecapper
0006B53A
The Shocker
000BFF62
The Tenderizer
000A874B
The Terrible Shotgun
0006B534
Tire Iron
00004328
Vampire’s Edge
00078441
Vertibird Bomb Gun
0003E5E2
Vertibird Gun
00089C51
Victory Rifle
000CB548
Wazer Wifle
00061793
Ammunition
These are the known codes for the various types of ammunition that can be found in Fallout 3. To add it to your inventory, open the command console (~) and type player.additem followed by the item code and quantity you want. For example, to add 250 rounds of .32 caliber ammo, you would type:
player.additem 000207F7 250
AMMO CODES
.308 Caliber Round
0006B53C
.32 Caliber Round
000207F7
.44 Round Magnum
0002937E
10mm Round
00004241
5.56mm Round
00078CC4
5.56mm Round
00004240
5mm Round
0006B53D
5mm Round
000615A8
Alien Powercell
00029364
BB – Ammo
0002935B
Bottlecap Mines
0000433A
Dart
00047419
Dart
0002936E
Electron Charge Pack
000615AF
Electron Charge Pack
0006B53E
Energy Cell
00020772
Energy Cell
00078CC2
Flamer Fuel
00029371
Flamer Fuel
00078CC1
Frag Grenades
00004330
Frag Mines
0000433C
Mesmetron Power Cell
0006A80D
Microfusion Cell
00078CC3
Microfusion Cell
00004485
Mini Nuke
00020799
Missile
000B8791
Missile
0005F706
Missile
00078CC5
Missiles
00029383
Pulse Grenades
00004331
Railway Spikes
00029384
Shotgun Shell
00028EEA
Shotgun Shell
0004C5F9
Sonic Energy
00056634
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Miscellaneous Items
These are the known codes for many miscellaneous items that can be found in Fallout 3. To add one to your inventory, open the command console (~) and type player.additem followed by the item code and quantity you want. For example, to add one copy of The Big Book of Science, you would type:
player.additem 0003403C 1
IMPORTANT ITEMS
Bobby Pins
0000000A
Bottle Caps
0000000F
Stimpak
00015169
Med-X
00050F8F
Best For Last
PlayerSpellBook
psb
Add all spells to player.
SetActorValue
SetAV
Set an actor value.
player.setav luck, 75
ModActorValue
ModAV
Modify an actor value.
player.modav luck, -10
ForceActorValue
ForceAV
Does modav XXX (value – getav XXX).
player.forceav luck 25
ModPCSkill
ModPCS
Modify the Players Skill.
modpcs Blunt, 10
ModPCAttribute
ModPCA
Modify an actor value.
modpca luck, 10
RewardKarma
Used to add or subtract Karma
RewardKarma 100
SetPCCanUsePowerArmor
Sets whether or not you can wear power armor. Use 1 to enable it or 0 to disable it.
SetPCCanUsePowerArmor 1
AND FINALLY : CONSOLE COMMANDS AS ENTERED
To begin with, why is it the ‘skill books’ aren’t available inside the vault during the ‘normal’ educational age growing up. Especially since the ‘Dad’ character was on the ‘outside’ before the birth of the Player Character. Then of course might come natural aptitude for things like hand to hand or small gun fascination as a younger vault dweller. Obviously regardless of the sex of the child, the outcast reality of being an outsider would surely have transgressed from parents to young friends. The only mentioned ‘friend’ was the daughter of the Overseer, so it would seem relevant that the Player Character spent a lot of time isolated, likely studying. With a parent who’s life career is in Science and Medicine, Intelligence should be a given or expected ‘trait’. Then of course there is the young rebellious nature of kids growing up picking up on things that their parents wouldn’t approve of, such as martial arts, etc.
The normal ‘challenge’ in games comes from lack of experience, and most games including Fallout 3, this EXP defined the ‘level’ and difficulty of ‘enemies’ you encounter. It’s designed to graduate over time, as it might in real life. To ‘hit the ground running’ by using console commands to shape the character and inventory only reduces any need to ‘grind’ and ‘scavenge or loot’ items just to get a ‘fun’ experience. You ‘could spend’ many many hours just moving around the board and dealing with the ‘random’ encounters just to ‘level up’ and collect caps or currency or weapons and armor/clothing. Once you’ve done that a few different times, you learn it’s more fun to go ahead and ‘console’ that into existence instead of sticking with the generic layout and available items.
As the game progresses better weapons, armor, and companions become available. The game seems almost identical when playing with NPC companions, with the one exception of an overall lower amount of EXP earned, as any NPC kill doesn’t count towards the Player character, unless you do at least 30% of the damage along with the NPC. Also strategies like stealth is almost impossible with noisy, ignorant ‘bot’ NPC’s designed to fight and attach at the first sign of trouble. Common ‘hack and slash’ game play design. The longer and more thought out process comes when considering your preferred type of game play, as every level adds a ‘perk’ that deeply shapes the character and the game play.
Before any of that ‘detail’ we might as well look at basics, then add onto that as one might see fit. Caps, Pins (for lock picking) and stim packs or ‘healing medicine’ are all needed by any type of character to begin with. In the game there is only 25 of each skill book, but again, in my reality these existed inside the vault and were a regular study tool growing up, and with the ‘comprehension’ perk, you gain two points per book toward that given ‘skill’. This means that 50 readings of each book would max out that, and also means no need to hunt all over for hidden books strewn throughout the game missions.
player.additem 0000000A 1000 = 1000 bobby pins player.additem 0000000F 100000 = 100,000 caps Player.additem 00015169 1000 = 100 stimpacks Player.additem 00050F8F 1000 = 1000 med packs — Player.additem (see below) 50 = 50 of each ‘skill book’
0003403C
34045
34043
0003403D
0006A80C
34040
0003403E
34044
0002D3A3
34041
000BACFE
0003403F
34042
34046
34048
Assuming you are playing the full GOTY version with all DLC’s the first things you ‘could’ do is the Operation: Anchorage mission, which rewards the player with some of the best armor and weapons in the game, but instead of all that ‘work’, it’s just as easy to ‘pretend’ having done it at first, so you can start with middle level or advanced weapons and armor. Chinese Stealth Armor includes the ‘stealth’ tech and plenty of protection, but like all the best items, everything gets wear and tear and needs repair, so rare items can be harder to repair back to 100% unless this is taken into consideration. I usually give my character 4 of everything that needs repair, and I work to increase my repair skill first, as a higher rating means weapons and armor last longer and require less repair to keep in top condition.
I prefer a direct and stealthy game play over a distant loud attack style that might utilize big powerful guns and weapons. I’ll leave your choices to you, but for me I prefer the scoped .44 hand gun, a sword and knife, a combat shotgun and a sniper rifle for long distance pings. As for ammo, in the game it is ‘weightless’ so it’s another great way to ‘hide’ weightless currency, as most every vendor will take ammo in trade. .32 caliber and .10mm ammo I rarely use except for trade purposes, but again, it’s weightless, so it really doesn’t matter. .308 caliber, for sniper rifle, .44 caliber for hand gun, and shotgun shells, all need to be in the 1000 count range, to avoid ever ‘running out’, and with a Ninja Sword or similar melee weapon that ammo is also unnecessary. Some enemies are a lot more dangerous up close than at a distance, and as far as I can tell there isn’t a knife throw melee option for ranged attacks in silence.
If you choose to give your character 10’s across the ‘SPECIAL’ board, you begin with all skills at 27 I think, and with 50 reads of each book this puts baseline skills around 75 each, and with the simplest of math, and not including the +10 bobble heads, this could max out the character around level 8 or earlier. I have studied a YouTube video that maxes out all skills to 100 by level 8, just by selecting the right perks and play style. This process might take a couple three hours just in ‘shortened’ game play, taking as little EXP as possible. Just knowing it’s easily done makes the justification all that much easier, remembering the game is designed to offer closly matched enemies. If a level 2 is traversing the same area as a level 10, the enemies that spawn are going to be fitting to the level of the character, so it’s not as if you’re cheating the game mechanics, only the requirement to spend hours building and looting just to play.
Having done my best ‘speed run’ through the first three tutorial levels in about 15 minutes, another 30 minutes of console entries gets things going. Then I get 400 caps from the girl on the run from Moriarty, go to Megaton, make deal with Sheriff to disarm the bomb, meet Moriarty, Gob, and Mr Burke, getting his payment to detonate bomb, then turn him into Sheriff, go to the confrontation, and kill Burke before he can shoot Sheriff. This allows me to disarm bomb, then meet and fix all the (3) leaking pipes, just in time for Sheriff to make his rounds and reward the ‘apartment’ as reward, all in under one initial ‘hour’ of game ‘play’.
From this point, it’s all up to you as to decide which quests and in which order you go about them. I didn’t give myself any outside of normal perks, because with perfect 10 on SPECIAL and 50 of each skill book puts baseline stats at 77 points with the three ‘tagged’ traits being higher. By level 8 I will most likely have all above 100, with out needing to hunt for books or bobble heads. When and if I do find them, it’s more for ‘decoration’ and ‘achievement’ than for improved game play. Survivalist Handbook can be done relatively fast, knowing the first 6 of 9 missions can be done relatively quickly. The next aspect of game play is to ‘discover’ the different ‘fast travel’ points used in the different quests and missions.
If you’ve played, even a little, this is more than a deep dive and a fast track to enjoying the game from the start vs struggling with less than adequate skills to complete the jobs. Most everything is on a ‘sliding scale’, meaning that it’s set based on level as to make it not ‘too’ easy. Next phase is defining the perks and further shaping of the character. I tend to utilize the perks that improve game play, as well as perks that are specific to the different characters I might choose to play with. Everything else is just deciding on the story line and the overall outcome of the game. It’s possible to ‘speed run’ through hitting only the primary Broken Steel story line, but with this method of starting, once the first hour is done, the rest is as you may see fit even if just in an easier ‘random encounter’ game play style.
Living on a Government Disability Check, is harder than you might imagine, meaning if I can do it, what is stopping you from doing it too??? I AM from Missourah, so I’ll Show Yah.
Every month I get $800 and some odd dollars, but my low income housing vouchers takes the first 1/3 off the top, meaning I might get $600 or so for my monthly cash expenses. My accepted habits for myself are essentially tobacco and weed. Each costs about $30 a week, and sometimes a bit more. For $100 I will purchase the items listed below, a direct copy from Amazon, priced as of 4-26-24.
Before merchandise, a ‘market’ needs to be researched. For me and my ‘Comedy Career’, that place is Austin, and this is planning for trip #2, with data to justify price points and decisions. For $150 or less I can get to airport with round trip ticket booked. For $200 I might be able to afford the 30 day pass and the return flight, making all other flights around $15 each way. Another $100 for the ‘DIY Merchandise Pack v.3.0 means I’ll only need the smallest of day bags, especially with Austin weather needing very little in the way of layers.
Scouting Mission : Kill Tony ‘Micro Tour’ 4-20 weekend 2024
For my ‘monthly expenses’ $350 remains. $300 if I get 30 day flight pass. Tobacco here is $25 a pouch for American Spirit Roll you own tobacco. Normally that would be 6 pouches a month, reducing my budget to $200. I get $200 or so per month for food stamps, and that also includes half price prime membership, and free delivery to my door. I haven’t been ‘grocery shopping’ in a store since before the Table Mesa Kings Super Massacre. My first trip I mistakenly trusted out of date data as a primary, how I can afford the trip to begin with. When I first started planning this trip, the price verified for a pouch of tobacco was only $10, meaning I’d save almost $100 just buying a month supply of tobacco.
The rest seems like easy math, with $20 shirts, but this trip will be smaller and much much lighter. Everything I plan to take fits into my smallest personal ‘man purse’. Carrying 10 hats, is maybe a bit ‘clumbsy, but I think by sticking them they could easily hook onto a quality carabiner which cost $5 or so. T-shirts require at least on extra carry on cost while patches and stickers can easily fit in pockets and a small bag or fanny pack.
With the previously mentioned in earlier posts and blogs, sticker, patch, and hat designs, I’ll use all of the below materials to create as much Merchandise as I can carry. My First Trip I stupidly took T-shirts, since it is part of my original ‘bit’, intended to be it’s own hour special. Patches, with either iron on or ‘velcro’ option, is a whole lot lighter and at dollar per pound, I can’t imagine how many patches weigh as much as a single heavy weight T-shirt. I’m sure I took at least 40, if not 50 shirts, along with stickers. More people were stoked with stickers than bought for a TSS DoobieMan shirt. Once I get the ‘print’ dialed in I will press 20 sheets of Heat Transfer Vinyl Paper, making 8 or more patches per print, at about $1 per sheet overhead.
Hats are 100% Cotton, and can accept HTV (Heat Transfer Vinyl) or a Patch Directly with only a household iron. Patches can iron onto any ‘backing’ especially the velcro fastener tape from 3M. I imaging it would only stick better when gluing to iron on adhesive of the patch back. I might decide in the future to add to the adhesion by buying special heat activated adhesive for clothing, canvas and military level stress.
With 10 ‘patches’ per HTV print sheet, it takes 6 sheets to decorate the 60 patches, and another to cover the 10 hats, leaves 13 HTV sheets for shirts or other merchandise. Possible as simply iron on stickers for clothes for maybe $5 each, just like the patches. 60 patches for $25 means each patch also costs $3 or so. with 8 designs per $1 HTV sheet equals $0.12 ‘extra’ to the expense of the patch. It also means a $5 iron on ‘sticker’ profits $4.88. Not bad for stoner math, if you ask me. Stoner math says 200% profit margin, and that’s only scratching the surface. Add in stickers and secondary sales, it’s possible to triple that.
My original product line of t-shirts I found on Amazon for $3.50 a shirt, meaning with one HTV transfer design, a $5.00 investment became $20-$40 dollars, depending on your demand upon the market, or greed (same thing). I do the opposite. I looked at The Comedy Mothership’s souvenir prices, which is why I charge only half that price of $40, while TCM’s are single sided, mine are DOUBLE sided, with sleeve ‘patch’. I admit, they have hats for $12, but when I met a ‘fellow’ Burning Man Comedianne’ (Perrot Clown Actually), with $40 hats, my target, again, is half the market rate or expected price valuation. As memory serves me the hats are 5 packs and ordering two means a $3.00 per hat investment. The Patches them selves I think were $5.00 for 15 pack, and I ordered 4 packs, for 60 patches, which is about $0.35 each.
The final purchase was a 25 pack of vinyl sticker paper, which work great for ‘extra’ stuff to gift away with purchase or ‘trade’. I imagine the layout for the stickers would also work on the HTV designs, making 1/32 sized ‘highlight’ design or might be fun to make collages on the patches of ‘One Of A Kind’ Designs. Topping it off, (mostly to get close to as even $100 investment) I got two paint pens for fabric. This is not only to sign the hats or patches, to some that itself is a desired ‘souvenir’. In a ‘marketing genius’ world, that ‘could’ add more profit, but for me it’s how you can make things worth or valued even THAT MUCH MORE.
(more money, more problems… gimme them mutha fucking problems.)
“My dad’s a television repair man, he’s got an awesome set of tools… I CAN FIX IT!” ,D “All I need are some tasty waves, a cool buzz, and I’m fine.” ~Spicoli
This concludes our lesson. #sMileHighCOmedy #AintTruthFunny
*ADD NOTE : I did an end around, cancelling the paint pens and velcro, and buying a 12 pack of beanies for $99.92 HTV design $20 Add $5 per patch + plus free stickers and access to private collection. $20*12=$240. (call it extra credit LoL)
Not the most productive couple of three days, but should have me covered for the next three months or so, as per COmedy Merchandise and ProMotionals. Spring Line 2024 for #TshirtSlogansSUCK! is completed with #Stickers, #Patches, Hats, and #Tshirts (by order). I have to have merchandise to be a ‘PRO’ #Weird-Oh in Austin, especially. Smaller and Lighter is mandatory, but less is not always more. Smaller is more AND less (carry weight req’d).
After finding Cotton #TruckerHats for about same price as shirts, and iron on patches for even less, with stickers, that covers my needed ‘Try-Fecta’ of Merchandising in the Business of Show.
It just goes to show, with the right weed and the right state of mind my #ADD can often become a very imposing asset to ‘NORMAL’ people. In a couple ten hours maybe I had all of my SPRING 2024 Merchandise Designed. I also have Blank Black Cotton Trucker Hats and Flag Sized Patches, which also can double for stickers. With the Iron On Press I can probably do 10 or more patches at one time. The BEST part is, since it’s an iron on patch, it can become anyone’s ‘shirt’, ‘hat’, or even back pack decoration. Not to mention how much lighter a patch is vs a heavy weight T-shirt, but I guess I just did, huh?
Four days in Austin was a lot more than I expected. Not just how unimaginably gross they allow the Texas Capital to b (see TL in SF), but even more so how divided everyone seems to be. Even the homeless hate each other, which is weird as shit. It’s like all the ‘trouble makers’ in school got expelled for being in the ‘wrong crowd’, and instead of uniting against the school in their common hatred of authority, instead the hate on each other because of all the bad decisions they made to get and stay ‘expelled’. I got suspended from elementary school for skipping, from middle school for pulling a fire alarm when there WAS an actual fire. Maybe I had something to do with it, maybe the stupid fucking overhead projector, copy my notes teacher should have looked to see that ‘somebody’ put a piece of cardboard over the lamp.
My first senior year of high school I got suspended from school grounds on the last day, because me and a friend started a food fight. I got suspended for ‘mocking’ the vice principal at a ‘pep rally’. That one maybe was deserved cause I was pretty drunk on 100 proof Southern Comfort. The during my second senior year I got permanantly expelled becuase after my Grandfather on my dad’s side of the family passed away i missed most of the end of the school year, and when I returned I spent three days doing only shop class. I designed and made a replica of the gun cabinet that my Grandparents had for my Dad, and when the fuck bag history teacher found out I’d skipped his bs class to do something I saw as important for my dad, he demanded I be permanently expelled.
After my dad married the ‘step monster’, my Grandma paid for my correspondence courses to earn the final 1.5 credits I needed to graduate, and eventually I finished high school, but not once in my life did I ever receive a ‘diploma’, that thing they said was most important to have any kind of hope for a good career, and what is that anyway, a ‘Career’? Working people somehow refuse to even contemplate the notion that after ‘black’ slavery ended, the Federal Reserve mad everyone a slave. Argue if you want to, but if you don’t work, you don’t eat, and you die. You don’t work, you have no rent, and you become homeless.
It was very educational to see how quickly people will decide to use their own stupidity and illogical behavior to profile and define a person as good or bad by whether or not the can or will work to ‘earn a living’. I figure if life is God’s gift to use, how is it we’re also expected to earn a living? You don’t ‘earn’ a gift. I made more than a few ‘errors of judgement’, and mostly it can be attributed to my ADHD ways. I’d researched and studied all the aspects of what to expect in Austin, and was positive that for three years the tobacco prices hadn’t changed. I figured that since a pouch of tobacco in Austin was only $10 and in Boulder it’s $25, just going there to buy my months supply of tobacco would save me enough of my measly $600 ‘allowance’ for being disabled to almost afford the trip. Turns out in the past year the price rose to $20, so instead of saving $100, I might have saved $30 at best.
The other ‘stupid ADD move’ was thinking I didn’t need to make a room or hostel reservation, thinking there was nothing going on to worry about that ‘competition’. Turns out that 4-20 weekend was not only the local university’s ‘Parents Weekend’, with both football and baseball have their inner squad ‘Spring Game’. Add to that an unexpected Bob Marley Festival and some ‘comedy festival’ I knew nothing about and you can see how a planned trip with four nights of cheap lodging, turned into three nights ‘on the streets’, aka homeless.
I’m not one to judge a person based on the socialized sterotype of being ‘homeless’ or any other ‘adjective’ used to define an outsider or ‘uncool’ person. I had just as much fun shooting the shit with a couple hommies I met than I did with any of the ‘houseies’. If you don’t know what a housie is, it’s a term to define slaves who, like uncle Tom, they’s be good for they mastah, and they’s got themselves and nice place to stay. WHY? Because they, like everyone else who ‘works’ to ‘earn’ a gift from God, aka a living, are not much different than slaves. “THEY” hate it when I say that, because it’s TRUE, and if there is one thing a blind fool hates is honesty and truth. La la la, I’m not listening. They hate when their imaginary fantasy is destroyed by a person with 20 years of ‘homeless’ experience. Hate as you will, and call me what you will, as it only helps to see the ignorance that prevails in most of society.
Now, after a good couple hours nap, to ‘catch up’ on sleep, and tomorrow I’ll go get a half ounce of weed to get through the month (for $30), I remember how horrible all the ‘weed’ I smelled during the 4-20 weekend in Austin, so y’all go ahead thinking you ‘saved the day’ because you didn’t know the difference between a pot smoking hippie doing ‘market research’, a tourist who didn’t think ahead enough to reserve a room, and a homeless person.
I hear almost everything ‘they’ say, like the little twat who thought she was cute tagging my ‘open mic’ set with ‘yeah, Austin has a horrible ‘Homeless’ problem, thinking I don’t know that the Mothership employees, who also couldn’t tell the difference between a homeless person, and an ADD hippie who simply and wrongly ‘assumed’ I’d have a room to stay in no problem. It’s not the only reason that I gifted my ‘tour shirts’ to a couple three hommies, because obviously they be stupid as fuuuuuck. When stupid people judge you as ‘unworthy of their time’, consider it both a compliment and a gift that frees you from ignorant people.
I was ‘VERY’ surprised that The Comedy Mothership doesn’t have much consideration for both fans and comedians who travel and might have ‘baggage’. I was even more surprised that ‘props’ are not allowed and no bags are allowed, unless you a ‘woman’ with a purse. Men with ‘fanny packs’ are told no bags allowed, but Mr Joe wears one all the time. No Hypocrisy there. And then there’s the whole “WE SUPPORT COMEDIANS, no merch allowed”. Wah??? You saw you want out help up and coming ‘comedians’, yet ‘open mic comics’ are not allowed to bring in ‘merch’. Ok. Remember I was born in Missouri, the SHOW ME STATE. You can ‘tell me’ all day long how much you (pretend to care) but you ACTIONS SPEAK LOUDER THAN WORDS.
There is no amount of conversation or reason that will ever ‘CURE’ socially retarded people, aka simply stupid mother fuckers. Like AA says they are “…usually men and women who are constitutionally incapable of being honest with themselves. There are such unfortunates. They are not at fault; they seem to have been born that way.” ~A.A. Big Book p.58
I suppose we have half an hour before boarding begins, and jut over an hour before departure, but so far so good. I keep learning, meaning I make mistakes, and today I didn’t realize I had been looking at my old boarding pass, but gratefully I asked for help when I thought I was boarding a 4:21 with the only flight out of Austin being our flight leaving just past 9 am and arriving at 10:30 am, give or take. My first flight since 1998 seemed too good to be true in that I was randomly seated in row 6C, but today I’m all the way at the back in row 29 E, the dreaded middle seat. At least I’m almost home, so what ever.
I figure it’s a good idea to spend the time writing to keep names and faces as good of a memory as possible. THe first two nights were not very much fun, mostly because I’m ADD and didn’t think I needed to make a reservation. Turns out 4-20 and 4-21 had multiple festivals and college parents day, so all the rooms were either booked or way to high above my pay grade, so it was a ‘brief’ return to ‘homelessness’. I still can’t recall ‘Wheels’ actual name, but he and O’shea and Bob, the ‘grower’ from Oaklahoma were mostly the best hommies I got to meet during those days. The one night I was able to get a room on Monday night wasn’t at all even close to ‘nice’. All In All, it was just scouting, survival, and the three point ‘mission’.
My first priority was to learn what it was like to fly under the ‘new’ TSA rules. Learning the tricks of the trade from fellow passengers on the first flight to Austin, I hope this return flight will be much smoother. Learning that I can use all my pockets, as well as wearing all my clothes to save on the ‘carry on’ price hike. I was able to reduce my day pack to the personal size limit, but I still brought way more than I needed. I figure this time, after getting approved to board, I can empty my pockets back into my bag, making the flight a bit more comfortable. Anyone who’s flown Frontier knows every inch counts, with such restricted seat and leg room space. I didn’t sell or gift away enough shirts, so I’m wearing all of the ‘act’ as well as a handfull or two of ‘Tour Shirts’, but all things considered, figuring all of that out is more important thand doing it perfectly. My next trip will definitely allow me to be more prepared.
Up until Monday night I hadn’t had much fun at all, getting caught out in the rain on 4-20, and finding shelter in a door way at an office just south of the State Capitol. The second night I hiked a couple miles away from down town before I found the ‘best’ nights sleep for the whole trip, in a gated side alley of some kind of non profit building. The motel ws both shady, with desk clerks repeatedly trying to overprice my room costs. I even went to verify on Sunday night and was shown a printout that showed the rate at $62, but when I shoed up in the morning the ‘Manager’ of the front desk tried to scam me saying the room would be $110, but after going to starbucks to make reservation online I learned I have a Wyndham Membership, so the expected $62, was supposed to be $58, but when I checked in that same ‘manager’ made adjustments to my reservation, bringing the price back to the original $62, but at least it saved me $50 that I couldn’t afford anyway.
TO this point the only real ‘fun’ I had was dancing to old school remixes during the Kill Tony 2 hour wait to see if I’d get ‘pulled’. After that only one ‘goal’ remained. I’d met and gifted Kam a shirt and a rock, so when I learned that The Comedy Mothership now bans any ‘props’ or bags, so I had to ask Kam for a ‘solid’ in getting the remaining thank you ‘tour shirt’ gift to the other ‘regulars on Kill Tony. When Tuesday morning came, all I had left on my ‘mission objectives was to have a beer at Mitzi’s, to pay tribute and honor the ‘Godmother’ of Stand Up Comedy, Mitzi Shore. I check my bag with the motel front desk, so at least I wasn’t forced to haul around 50+ pounds of luggage on my last day in Austin.
The first really cool person, aka VIP, or very important people was the Owner lady of ‘Buzz Mill’. I offered her a shirt for a tip, as I was doing all I could to lighten my load for the return flight. When she saw the back of the current ‘Doobie Man’ tour shirts, she knew that her young hippie employee would love it and that realy made my day, knowing that someone would actually appreciate the gift and gesture, being a 23 year old Grateful Dead and all around ‘Jam Band’ fan. I had time to kill so the 2.5 mile walk from downtown to Riverside was a nice enough stroll. I promised to promote her ‘shop’ as it was maybe one of the cooler local shops or ‘cafe’s’ that also have regular open mic comedy shows on their patio. After that I had a few more hours to kill, so I went to The Sunset Strip’s ‘Java and Jokes’ from 4-6 for their afternoon open mic. I met Jake and Holden, two promising comedians and we had a great chat, mostly be regurgitating all the advice I’d gotten from Comedy Works owner Princess Wende, and other ‘industry’ panelists I’d learned from about the ‘Entertainment Business’.
Once that was done, only one goal remained and finally got to make it to have a beer at Mitzi’s bar, the Mothership, and that’s when things got to be really awesome. I did a fair job to reduce any extra costs, bring lots of Clif bars and vitamin C packs for water, so I still had the first twenty I earned from selling my first shirt on the flight going to Austin. I hope I remember right because the cute little blonde bartender, who’s name i recall as ‘Alana’ (i think?), and her ‘co-bartender’. Point is if you can make a Bartender or employee of The Comedy Mothership laugh and have a good time, it’s maybe the best outcome or finishing move I could imagine. I haven’t met a woman I’d be interested in dating and all that might come after that, such as marriage and kids, but SHE took the cake. Smart, and definitely ‘my kind of sexy’. I gifted them both a tour shirt and come to find out Ms Alana was also a merchandiser at many local major events and SHE loved my merchandise, so that was an all out VICTORY.
I had my two beers, and in my usual ‘vamp mode’ I departed after hearing in my ‘head’ the old adage, ‘Leave them wanting more’. I headed to the motel to grab my bag and begin the return to Denver. I screwed up and read the app wrong thinking the boarding pass suggested I was at the airport by 4:20, because I didn’t read that was the first flight and this one didn’t depart until 9 am, so I was essentially VERY early. The Austin South Terminal is tiny in comparison to most any other airport I’ve been to. Currently at 8:37 the boarding has begun, but unline the flight here in row 6 I’m all the way in the back in row 29, but my plan is stil the same. I don’t like lines, unless I’m in the front, so I’ll keep writing until the last minute, hoping my bag again will fit easily into the ‘personal bag’ sizer. I hope to empty pockets into the bag to make the two hour flight more comfortable, but all in all it’s been a god scouting trip to pay homage to The Mothership, Kill Tony and MItzi’s bar, I’m fine waiting until the last minute, as sitting in a very tight middle seat is not my idea of fun and the less time I spend on the plane the vetter.
My bag easily fits in the ‘carry on’ sizer with all mo pockets emptied, so once I get on board maybe there will be a better seat I can get approved for upgrade. Other wise, like most of my life, it’s move to the back of the bus. I learned my FIllmore ALman Brothers album is just about the same length as the flight and with 50% battery on my phone I hope that will make it through to Denver. After that it’s a train to union station and then a $275 bus ride back to Boulder. Only one more stop to get ‘good’ rolling papers remains before I finally get home.
Last but not least the folks I did get to meet were very cool but the majority of Downtown Austin is on par or maybe worse that the TL in San Francisso … time to go ..